StarterBattleships · Armor · Starter · Energy turrets
Apocalypse
Rusty Incursions Starter
Accessible armor starter battleship for Rusty Stargazers headquarters incursion fleets.
- Doctrine
- Rusty Stargazers Fleet Standard
- Fit ID
- #900000001
Low slots
7 / 7Damage Control II
Multispectrum Energized Membrane II×2
Thermal Coating II
Extruded Compact Heat Sink×2
1600mm Crystalline Carbonide Restrained Plates
Mid slots
4 / 4F-12 Enduring Tracking Computer×2
Large Compact Pb-Acid Cap Battery
500MN Quad LiF Restrained Microwarpdrive
High slots
8 / 8Mega Modulated Pulse Energy Beam I×8
Rigs
3 / 3Large Thermal Armor Reinforcer I
Large EM Armor Reinforcer II
Large Thermal Armor Reinforcer II
Drone bay
Federation Navy Hobgoblin×5
Charges & scripts
Tracking Speed Script×2
Optimal Range Script×2
Gamma L×8
Multifrequency L×8
Radio L×8
ACTIVE CLONE STANDARD
Required implants
Every slot shown is required. Where several implants are listed in one slot, any one of those alternatives passes FC verification.
SLOT1
SLOT2
SLOT3
SLOT4
SLOT5
SLOT6
SLOT7
SLOT8
SLOT9
CHARACTER READINESS
Required skills
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Armor
- MechanicsReq:1
- Hull UpgradesReq:5
Spaceship Command
- Spaceship CommandReq:4
- Amarr FrigateReq:3
- Amarr DestroyerReq:3
- Amarr CruiserReq:3
- Amarr BattlecruiserReq:3
- Amarr BattleshipReq:1
Engineering
- ScienceReq:1
- Power Grid ManagementReq:2
- Energy Grid UpgradesReq:2
Gunnery
- GunneryReq:5
- Trajectory AnalysisReq:1
- Small Energy TurretReq:3
- Medium Energy TurretReq:3
- Large Energy TurretReq:1
- Weapon UpgradesReq:1
Drones
- DronesReq:2
- Light Drone OperationReq:1
Navigation
- NavigationReq:3
- AfterburnerReq:3
- High Speed ManeuveringReq:1